So I apologize but this next post is going to be a deep in the weeds, very “you need to understand the meta of the game” kind of post. And if you’re not a fan of the roguelike game Binding of Isaac, well then what I’m about to say isn’t going to mean much. Though maybe you can at least appreciate the dedication and the sense of accomplishment for what I’ve just done in this game.
I finally unlocked the D6 by defeating Isaac in the Cathedral using ???. This is not easy. I’ve been trying to do this for months and months and I’ve failed again and again and again. The reason being that unlike most other dungeon runs, you have a very limited number of hits that you can take and the ability to replenish your life is also at a premium.
The Binding of Isaac is my “forever game”. There’s something about htis game that has just taken root inside of my soul and it’s the game I keep on going back to. I may pick up other games but I always return to this one.
I should also note that this is a game that keeps on giving, there have been at least 3 major expansions DLCs, one of which will be released later this Winter. And I’ve only scratched the surface. I still have some characters to unlock and a number of secret endings that I’ve yet to see. It will be a sad day indeed when I’ve unlocked everything this game has to offer.
Since the purchase of my Nintendo Switch, many of my other handheld consoles/systems have been sitting idle. They sit there in the corner, looking forlornly at me. My PlayStation Vita and My Nintendo 3DS have probably felt a little bit neglected.
I guess it’s inevitable, this is just something that happens. This isn’t to say that I won’t go back. I will. The 3DS is a powerhouse of a system and has some lovely games worth spending time with. But every time I do venture back, it’s harder and harder.
My Nintendo Switch has spoiled me. It has hit this perfect spot in the middle with regards to how I hold it, how much screen space I have, the games that I can carry on the go (many of which have been ported off of these older systems). I just struggle to go back and play unless it’s specifically for a game that cannot be re-purchased on the Switch.
It’s an evolution, we’re always moving forward. We’re always improving upon the past (or at least we’re always trying).
So much drama over a few bloody pixels. This is a deep-dive into the controversy around Mortal Kombat, censorship, & video-game violence.
“Mortal Kombat’s fatalities were so graphic that they had to literally be seen to be believed. One kid would hold court on a playground and strive to convince a jury of peers that he’d seen one character rip off his face and breathe fire, reducing the other guy to ashes and bones. Another kid swore up and down that a fighter in a white jumpsuit and straw hat could zap characters’ heads off with a bolt of lightning. “That breeds interest and foot traffic,” later GamePro editor Dan Amrich said of the rumors surrounding MK’s gory finishing moves, “and before you know it, you have people looking closer because that controversial thrill was so unexpected. And that’s going to be very powerful with kids whose media is largely — and rightfully! — gatekept by their parents. Here’s a game you’re know you’re ‘not supposed to play,’ even if you haven’t been strictly forbidden to play it. It tapped into the lure of the forbidden.””
And just like that, I’m back into a 200+ hour japaense role-playing game (JRPG). The irony of this is not lost on me when I was waxing poetic about not having time for games like this just last week and how I had settled on Roguelikes as my preferred gaming genre. And while that still holds true for the most part (just last night I took a break from DQXI to complete a few BoI challenges), there’s something about this genre that finds a way into my heart and soul.
DQXI is one of the most traditional JRPGs ever made. The Dragon Quest series is more popular than Final Fantasy in Japan. I tend to lean more towards DQ than I do FF. And this isn’t shade at the FF series, I’m a big fan. It’s just that I think DQ feels more like my kind of game. I like that the stories are a bit more reliant on fairy tale conventions and Dungeons & Dragons style party members. It just satisfies a different itch.
I’m about 15 hours into DQXI and I cannot recommend this game highly enough. I don’t feel like I could write a proper review, so I’m going to just recommend you read this one by Tim Rogers of Kotaku. He says everything I want to say, only better:
Dragon Quest XI is hugely long and chill as heck. It took me about 80 chill as heck hours to finish the main quest my first time. I would recommend this game to anyone who likes chill characters, colorful aesthetics, Akira Toriyama’s art, extremely old-school role-playing games, fairy tale stories, or ridiculously detailed video game towns.