I doubt I’ll ever purchase another Blizzard game again, and the only one that might seriously tempt me is Diablo 4, but I’d have to think long and hard about that because, I’m not a fan of their political stance with regards to China & Hong Kong.
All that being said, I have Overwatch on the brain. It’s Halloween and I’m thinking of Overwatch’s Halloween Terror event and all the cool skins you can pick up for our motley crew of heroes/villains. It’s the one thing I will most most about this kind of ‘event gaming’. Those skins are dope.
These skins look amazing. Even then, it’s double-edged. They may look amazing but there’s no guarantee you’ll unlock these skins unless you shell out a ton of money on lootboxes.
This kind of ‘event gaming’ is so seductive because of course you want the latest cool looking Halloween costume/skin. And it’s not just Overwatch, it’s a ton of other games: Destiny 2, Fortnite, World of Warcraft, Apex Legends, Pokemon Go, Rocket League, etc.
They may look cool, but looking cool has always come with a price tag.
Returning to a game you haven’t picked up in months can be a frustrating experience. Outside of feeling disconnected from the narrative of whatever game you’re attempting to hop back inside of, you have also likely forgotten a number of other aspects of the game: controls, attack patterns of bosses, and where you are in the game (literally, somewhere on a giant map unsure of your next step).
I wish more video games took a page from television serials and provided a “Previously on…” kind of recap. Dragon Quest XI, which I’m currently playing does just this and it’s a brilliant addition to an already stand-out game. I am glad the developers recognized that in a game that is potentially 120+ hours long, that it might be useful to have a short recap while your game is loading, explaining that your character was last on this island battling this evil demon and your next goal is to find maguffin A so you can restore order to the blah blah blah.
What often happens to me when I return to an older game is that I start a brand new save, so that I can re-familiarize myself with the game’s narrative/controls and then once I feel like I’ve recalled enough of the game, I will hop back into my older save which has more progress.
I do also wish that outside of a “Previously on…” type of feature, that more games would allow you to replay the introduction/tutorial because that would basically solve the problem of not knowing how to play the game after so many months (or even years) of inactivity.
So I apologize but this next post is going to be a deep in the weeds, very “you need to understand the meta of the game” kind of post. And if you’re not a fan of the roguelike game Binding of Isaac, well then what I’m about to say isn’t going to mean much. Though maybe you can at least appreciate the dedication and the sense of accomplishment for what I’ve just done in this game.
I finally unlocked the D6 by defeating Isaac in the Cathedral using ???. This is not easy. I’ve been trying to do this for months and months and I’ve failed again and again and again. The reason being that unlike most other dungeon runs, you have a very limited number of hits that you can take and the ability to replenish your life is also at a premium.
The Binding of Isaac is my “forever game”. There’s something about htis game that has just taken root inside of my soul and it’s the game I keep on going back to. I may pick up other games but I always return to this one.
I should also note that this is a game that keeps on giving, there have been at least 3 major expansions DLCs, one of which will be released later this Winter. And I’ve only scratched the surface. I still have some characters to unlock and a number of secret endings that I’ve yet to see. It will be a sad day indeed when I’ve unlocked everything this game has to offer.