So I apologize but this next post is going to be a deep in the weeds, very “you need to understand the meta of the game” kind of post. And if you’re not a fan of the roguelike game Binding of Isaac, well then what I’m about to say isn’t going to mean much. Though maybe you can at least appreciate the dedication and the sense of accomplishment for what I’ve just done in this game.
I finally unlocked the D6 by defeating Isaac in the Cathedral using ???. This is not easy. I’ve been trying to do this for months and months and I’ve failed again and again and again. The reason being that unlike most other dungeon runs, you have a very limited number of hits that you can take and the ability to replenish your life is also at a premium.
The Binding of Isaac is my “forever game”. There’s something about htis game that has just taken root inside of my soul and it’s the game I keep on going back to. I may pick up other games but I always return to this one.
I should also note that this is a game that keeps on giving, there have been at least 3 major expansions DLCs, one of which will be released later this Winter. And I’ve only scratched the surface. I still have some characters to unlock and a number of secret endings that I’ve yet to see. It will be a sad day indeed when I’ve unlocked everything this game has to offer.
Thank you Edmund McMillen.
Since the purchase of my Nintendo Switch, many of my other handheld consoles/systems have been sitting idle. They sit there in the corner, looking forlornly at me. My PlayStation Vita and My Nintendo 3DS have probably felt a little bit neglected.
I guess it’s inevitable, this is just something that happens. This isn’t to say that I won’t go back. I will. The 3DS is a powerhouse of a system and has some lovely games worth spending time with. But every time I do venture back, it’s harder and harder.
My Nintendo Switch has spoiled me. It has hit this perfect spot in the middle with regards to how I hold it, how much screen space I have, the games that I can carry on the go (many of which have been ported off of these older systems). I just struggle to go back and play unless it’s specifically for a game that cannot be re-purchased on the Switch.
It’s an evolution, we’re always moving forward. We’re always improving upon the past (or at least we’re always trying).
- Demon Souls
- Dark Souls
- Dark Souls II
- Dark Souls III
- Titan Souls
- The Surge
- The Surge 2
- Lords of the Fallen
- Salt and Sanctuary
- Hyper Light Drifter
- Rain World
- Hollow Knight
- Dead Cells
- Remnant: From the Ashes
- Code Vein
- Sekiro: Shadows Die Twice
And just like that, I’m back into a 200+ hour japaense role-playing game (JRPG). The irony of this is not lost on me when I was waxing poetic about not having time for games like this just last week and how I had settled on Roguelikes as my preferred gaming genre. And while that still holds true for the most part (just last night I took a break from DQXI to complete a few BoI challenges), there’s something about this genre that finds a way into my heart and soul.
DQXI is one of the most traditional JRPGs ever made. The Dragon Quest series is more popular than Final Fantasy in Japan. I tend to lean more towards DQ than I do FF. And this isn’t shade at the FF series, I’m a big fan. It’s just that I think DQ feels more like my kind of game. I like that the stories are a bit more reliant on fairy tale conventions and Dungeons & Dragons style party members. It just satisfies a different itch.
I’m about 15 hours into DQXI and I cannot recommend this game highly enough. I don’t feel like I could write a proper review, so I’m going to just recommend you read this one by Tim Rogers of Kotaku. He says everything I want to say, only better:
Dragon Quest XI is hugely long and chill as heck. It took me about 80 chill as heck hours to finish the main quest my first time. I would recommend this game to anyone who likes chill characters, colorful aesthetics, Akira Toriyama’s art, extremely old-school role-playing games, fairy tale stories, or ridiculously detailed video game towns.
What are you waiting for. Go play. 🙂
- Dragon Quest XI S: Definitive Edition (Switch)
- Blasphemous (Switch)
- The Surge 2 (PC)
- Vampyr (PC)
- Void Tyrant (Mobile)
- Cultist Simulator (Mobile)
- Dota Underlords (Mobile)
It looks very pretty but I do not think I am at a point in my life where I need a brutally difficult Metroidvania full of melancholy, sadness, and angst,
While I can respect this opinion, I think the last few years of my gaming life has actually pulled me towards more games like this. My favorite game is arguably one of the most frustrating bullet-hell rogue-lites of all time. I frequently find myself replaying Dark Souls II and other souls-like games where the difficulty is elevated and a part of the fun.
Stepping away from the actual game-play, the themes of these games are also pretty consistent. They are often set in grimdark worlds filled with monsters, demons, the undead. In Binding of Isaac, you literally battle Satan.
I could see why a game like this would depress someone. But for me, there’s a comfort in these games. Good and evil are clearly delineated. Also, battling demons with a sword is just fun. 🙂
As part of a coding jam, s0lly decided to build a version of Civilization…a version based on the original 1991 video game, and which was made and runs inside a Microsoft Excel spreadsheet.Via: Kotaku
This is pretty cool. I love that coders/programmers are out there doing weird stuff like this. It’s beyond my mental skills but I have strong admiration for those out there that are pushing the limits of what can be done with computers.